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Morality seems to be irrational. Moral agents spread co-operation - this is good for all, but even better for the amoral. If "the virtuous" finish last, one cannot defend morality as rational. "Artificial Morality" addresses and answers this objection, by showing how to build moral agents that succeed in competition with amoral agents. Professor Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles and communicate their principles to others. The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational. Why design agents? Human agents and the situations they create are too complex for an investigation of the most elementary aspects of rationality and morality. Danielson uses instead robots paired in abstract games that model social problems, such as environmental pollution, which reward co-operators but even more those that benefit from others' constraint. It is shown that virtuous, not vicious, robots do better in these virtual games. This book should be of interest to those working in the fields of philosophy, artificial intelligence and computer studies.
Morality seems to be irrational. Moral agents spread co-operation - this is good for all, but even better for the amoral. If "the virtuous" finish last, one cannot defend morality as rational. "Artificial Morality" addresses and answers this objection, by showing how to build moral agents that succeed in competition with amoral agents. Professor Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles and communicate their principles to others. The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational. Why design agents? Human agents and the situations they create are too complex for an investigation of the most elementary aspects of rationality and morality. Danielson uses instead robots paired in abstract games that model social problems, such as environmental pollution, which reward co-operators but even more those that benefit from others' constraint. It is shown that virtuous, not vicious, robots do better in these virtual games. "Artificial Morality" is inspired by artificial intelligence. The solution presented to the problem of rationality and morality is construct
This collection focuses on questions that arise when morality is considered from the perspective of recent work on rational choice and evolution. Linking questions like "Is it rational to be moral?" to the evolution of cooperation in "The Prisoners Dilemma," the book brings together new work using models from game theory, evolutionary biology, and cognitive science, as well as from philosophical analysis. Among the contributors are leading figures in these fields, including David Gauthier, Paul M. Churchland, Brian Skyrms, Ronald de Sousa, and Elliot Sober.
This collection of essays focuses on questions that arise when morality is considered from the perspective of recent work on rational choice and evolution. The contributors focus especially on modelling games like "The Prisoner's Dilemma". Included are noted philosophers like David Gauthier, Paul Churchland, Brian Skyrms, Ronald de Sousa, and Elliott Sober. This is the seventh volume in the Vancouver Studies in Cognitive Science series.
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